- Protocol: 13.30
- Server type: non-PVP
- Location: Montreal - Canada
- Autoloot & Autobank: Manage containers in-game for loot, gold goes directly to your bank account.
- Greater security:
bcrypt
salted and encrypted password, optional 2-factor-authentication
- Weekly Vouchers:
- 4 hours of double experience (Refreshed on Wednesday)
- 12 hours of double skill (Refreshed on Thursday)
- Free quests: Access quests unlocked so you can hunt spawns and the bosses you want
- Boss cooldowns are 10 hours instead of 20.
- Max resistance of mobs against any element is 30%, so you deal at least 70% damage with any element against any mob (including bosses).
- No mobs (including bosses) reflect damage.
- No mobs (including bosses) heal due to taking damage from any element.
- Account-wide bonuses: You are encouraged to create characters of all vocations! Each type of character will grant you minor buffs per level you advance on them (up to level 1500) for ALL characters on your account:
- highest character: 0.06 speed per level (up to 90 max)
- highest knight: +0.005% mitigation per level (up to 7.5% max)
- highest paladin: +0.075 dexterity per level (up to 112.5 max)
- highest sorcerer: +0.0025% crit chance per level (up to 3.75% max)
- highest druid: +0.005% healing per level (up to 7.5% max)
- Custom spawns: Nargor bootlegs (lvl 300+) and Laguna Island crabs/turtles (lvl 700+).
- Dynamic spawn: For most spawns, mob cluster distribution changes on every Server Save, in a completely random manner.
- Hazard scaling: Spawn difficulty can now be customized and scaled up beyond their original intended level brackets! Areas with Hazard include bootlegs, Warzones 4-6, Lost Souls (desert flimsies), Nagas, Falcons, and Ingol.
- Wheel of Destiny improvements: Damage and Healing Revelation Perks, mitigation multiplier, life leech, and mana leech multipliers are quadrupled! For instance, if the tooltip says you have +9 damage/healing, you actually have +36.
- Prey improvement: Killing mobs which are not your preyed mobs do not drain the remaining prey durations.
- Imbue improvements: Costs gold only, no creature parts required. Can choose between a 5-hour option or a 20-hour option (which costs 4 times more). 5-hour costs are 2750 (basic), 20k (intricate), and 300k (powerful).
- Silver Token items: Are now permament and no longer need to be recharged! Also, they can be upgraded using the Forge (see below).
- Exaltation Forge improvements:
- Onslaught % chance is now more than doubled (for every upgrade tier).
- Class 1 items can be upgraded to Tier 3 (Tier 1: 25k, Tier 2: 50k, Tier 3: 100k).
- Class 2 items can be upgraded to Tier 4 (Tier 1: 50k, Tier 2: 100k, Tier 3: 200k, Tier 4: 400k).
- Class 3 items can be upgraded to Tier 5 (Tier 1: 200k, Tier 2: 400k, Tier 3: 800k, Tier 4: 1.6m, Tier 5: 3.2m).
- Class 4 items can be upgraded to Tier 10 (Tier 1: 1.5m, Tier 2: 3m, Tier 3: 6m, Tier 4: 15m, Tier 5: 30m, Tier 6: 80m, Tier 7: 200m, Tier 8: 400m, Tier 9: 800m, Tier 10: 1.6b).
- New Exaltation Forge perks:
- Helmets: +1 arm in addition to Momentum
- Armors: +1 arm in addition to Ruse
- Legs: +1 arm in addition to Transcendance
- 2-handed weapons: +1 atk in addition to Onslaught
- 1-handed weapons: +0.5 atk and +1 extra defense in addition to Onslaught
- Wands/Rods: +0.5 magic level in addition to Onslaught
- Bow: +0.5 atk and +0.5 atk speed in addition to Onslaught
- Crossbow: +0.5 atk and +0.5 hit% in addition to Onslaught
- Boots: +10 speed per tier
- Rings: +0.5% mana leech (except for EKs, who use rage instead of mana)
- Amulets: +0.5% life leech
- Shields: +1 defense per tier
- Spellbooks: +1 defense and +0.5 magic level per tier
- Influenced monsters can be found more frequently and consistently throughout the world.
Experience: 10✕ at start, ramping down to 2✕ at lvl 1000
Loot: 1.5✕
Skills/Magic Level: 3✕
- Free, infinite, training weapons: They have 20% or 1/5 of the effectiveness of exercise weapons, but they last forever!
- Basic exercise weapons: Baseline weapons (5x more effective than the infinite ones). You get them in game at store, for gold, tokens or Elysiera Coins
- Enhanced exercise weapons: 20% more effective than Basic. You get get them in game for gold, tokens or Elysiera Coins
- Masterful exercise weapons: 30% more effective than Basic. You get get them in game for gold, tokens or Elysiera Coins
- All 7 regular blessings available (you start with the basic 5 for free)
- Use
!bless
in game to buy blessings
- Free until level 100
- From level 101 -> 399:
(level - 100) * 60 + 1000
(per blessing)
- Levels 400+: 20,000 (per blessing)
- Mitigation multiplier, life leech, mana leech are 4 times more effective. This means you get 0.12% mitigation multiplier per point, 3% life leech and 1% mana leech per node.
- Healing and damage boosts are 10 times more effective, giving you a total of 40 as boost instead of 4 per stage.
You get some basic gold rewards at a few levels:
- Level 8: 20 Hunter Tokens
- Level 50: 20,000 gold
- Level 100: 50,000 gold
- Level 150: 100,000 gold
- Level 200: 200,000 gold
¶ Server Commands
¶ General commands:
- !commands
See a list of commands available
- !aol
Spawn an Amulet of Loss into your backpack (Costs 50,000 gold)
- !autoloot on | !autoloot off
Enable or disable autoloot
- !bless
Add all available blessings.
- !vip
Check your VIP status
- !flask on | !flask off
Enables or disables receiving empty flasks when drinking potions
- !emote on | !emote off
On will make spells display in chat.
Off will remove spells from chat and display as an emote (Orange text)
- !online
Lists all players online and their current status
- !serverinfo
Lists the server status
- !time
Displays the current game world time
¶ Bank commands
Do not include the (brackets) when typing these commands
- !withdraw (amount)
Withdraw money from your bank
- !transfer (player name), (amount)
Send money to another player
- !balance
Check your bank balance
- !deposit (amount) or !deposit all
Deposit a specific amount of money in your backpack to your bank.
Or deposit all money in your backpack into your bank.
¶ Housing commands:
- !buyhouse
Stand in front of the door to buy the house.
- !leavehouse
Stand inside of the house to abandon the house.
- !sellhouse
Stand in front of the door, have another player nearby, click them and it will initiate a trade to sell them the house.
- Diamond arrows are 1sqm larger and deal more damage. They are also impacted by elemental imbuements on bows.
- Wands/rods damage scale up with magic level and level, and can chain up to 4 creatures
- All melee skills have been merged into Melee fighting.
- Swords are powerful single target weapons that deal more damage faster
(+20% attack speed, +10% damage).
- Axes can chain up to 5 creatures that are standing besides eachother
(-10% damage).
- Clubs deal area damage the same size as diamond arrows
(-30% damage).
- All training weapons and imbuments that previously affected sword, axe or club will affect melee. Fist fight fighting is melee and has been slightly buffed.
- New skill Runic fighting: You level up runic fighting everytime you damage an enemy with a rune. Runes receive a boost in damage based on the caster's runic skill. This skill levels up faster the more monsters you hit with a rune; damage dealt is irrelevant!
- New skill Luck: You level up luck by looting rare items. Luck gives you more loot and also gives you critical hit chance!
- Every character starts with a base of 50% critical hit damage. This adds up with imbuments. For example, a player with a Powerful Strike imbument will deal 100% critical damage.
- New skill Tonicity: You level up tonicity by simply drinking potions. Higher tonicity makes potions more effective, in terms of both their minimum and maximum output.
- New skill Dexterity: You level up dexterity by simply taking damage. The more damage you take, the more you'll level up this skill. Currently dexterity only provides a small passive chance of triggering "dodge".
- The MAXIMUM resistance any creature can have to any element is 30%. This means that every element is somewhat viable in every situation.